

She radios him throughout the game from her lookout across the park.

His only regular contact is his boss, Delilah, who tends to be flirty and very complicated. It feels kind of like an isolation game, but with an open world feel. Henry is our troubled protagonist we follow him as he takes a summer job as a fire-spotter at a national park. It was filled with beautiful, vast scenery and coupled with a surprisingly fast-paced story line that kind of made me wish I had gotten lost more often. I am not a huge fan of getting lost, and I find it so easy to do in first person games, but I did not mind getting lost in Firewatch. Sasser said that developers "worked like crazy" finding every little detail that suggested a bug, and are still trying to improve its overall performance. The game had a bit of a frame rate issue on PS4 when it launched, but it was quickly fixed and didn't seem to stop the game from making an impact. "How'd it go? Firewatch's budget, while huge for us, was modest for a game of its quality and scope, but we made our investment back in about one day."Ĭiting the 5 lakh sales figure, Cofounder Cabel Sasser added: "As an indie game, or heck, even as a "real" game, ok fine but not as a Call of Duty or Star Wars game, Firewatch can be considered a sales success." "Of course, we wanted to make the best possible game we could, but we also had made an investment we really hoped to recoup," Panic said in a statement. It was also the first game for both maker, Campo Santo and the Oregon, US-based publisher, Panic. Say what?! I thought this was an indie game!
